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And I honestly can't think of too many other SotC clones either, it's not like GTA or Smash Bros clones where they're a dime a dozen. I find it a little hard to hold "lack of originality" against it, I mean, the Kickstarter literally stated it was an SotC clone, it was why I backed it. I think you have to do a different scale when reviewing these games with small development teams and that are lower priced so I don't agree with a 5 but the button synch issue is a big thing in a game that totally depends on that so I think that's it's only real flaw though a big one. But I do like how they make a puzzle out of fighting them instead of just finding them and climbing like sotc. I have found 4 beast but only taken down the one so far. I think the controls could definitely be more streamlined.
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It also doesn't do a great job of explaining basic things like holding onto the beast. Now I totally agree about the button synch issues. I did hold that against breath of the wild because Zelda had never had that stuff and didn't need it to be good. I personally don't like the weapon degradation and the survival stuff but to hold that against the game is kind of unfair since it is a survival game at heart. This is the most severe of the issues present, but otherwise the gameplay generally feels a bit sluggish, and the actual act of climbing the Gods often feels like a chore, with movement not completely syncing properly with the controller input.
PRAEY FOR THE GODS PHYSICAL COPY FULL
At multiple points during the journey, we got completely stuck within the environment to the point where a full reboot would be required. The Gods themselves look superb, and display a more sinister, macabre design when compared to the more mechanical look of the Colossi.Īside from this, the game suffers from a frustrating lack of polish.
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On a more positive note, the game's scale and artistic direction is impressive, especially considering the small size of the development team. In addition, the game utilises survival mechanics, with hunger, temperature, and stamina all affecting your ability to handle the harsh conditions.ĭespite the glaring fact that this is essentially Shadow of the Colossus 1.5, Praey for the Gods immediately feels like the lesser of the two. It largely follows the same structure, tasking you with traversing a frozen landscape to find and eliminate a number of large entities called 'Gods'. Developed by No Matter Studios, the team has always been open about the game's stark similarities to Shadow of the Colossus, one of Sony's most iconic games.
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Praey for the Gods will no doubt look instantly familiar to PlayStation veterans.
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