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There's also a comment on line 291 supporting the theory that a healer (or curer) can have any number of patients. This poison_progress() function is called at line 323, which is the main entry point for the entire healing subsystem.
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BATTLE FOR WESNOTH WIKI UNITS DOWNLOAD
(the trait tag) UMC 'User-Made content' or 'User-Maintained Content', campaigns and other material that does not ship with the game but is available for download from the Wesnoth add-on server. There's no limit to how many patients a particular ability can cure it's never checked, and it wouldn't really be fun to play that way, because there's no way for the player to choose which one he wants. A random minor modification of a unit it makes a unit different from other units of the same type. This property represents how good they are at curing poison: whether they can cure it, or only slow it down (which prevents it from dealing damage but doesn't fix it), or can't affect poisoned patients at all. In particular, the loop starting at line 110 actually loops over all "heals" abilities provided by neighbors of the victim (that's not what it looks like because of a poor naming scheme, but that's what patient.get_abilities("heals") does) and looks for whichever neighbor has the strongest "poison" property on their "heals" ability. Only the units used in the replay itself of course. Both of them are powerful, quick and evasive in any watery environment, but struggle greatly to move on land.
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The Merfolk are always in order, mutual respect, gentle and some what understanding. We recommend following these step-by-step instructions to help solve this issue. The Merfolk live in the shallow parts of the ocean, wary to the monsters that lurk in the deep ocean i.e the Nagas which is barbaric in nature. According to heal.cpp, curing and healing are actually the same ability (distinguished by a flag), so they work the same way. During the replay saving process wesnoth includes the unit description files in the actual replay file itself so that future versions that have tweaked stats don't mess up the replay. Step 3 After receiving a 'successfully logged in' message, you are officially connected with Wesnoth multiplayer login Step 4 Wesnoth multiplayer login may have trouble accepting your login credentials. This is sort of annoying to test, so I took to the source instead.
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